SHORT LEFT
The Brief: The given task was to design and conceptualize a new mobile game, we were given the freedom of choice in regards to genre and overall concept. The concept I chose was SHORT LEFT. Short left is meant to be an isometric pursuit game where the player is tasked with several objectives on an open map while attempting to escape police pursuit.

Deliverables:
Wix site, for presentation.
character models
game assets for a pitch.
IN GAME VEHICLE ASSETS (ADOBE ILLUSTRATOR)
3D MODELS OF IN GAME MAPS FOR MENU'S (AUTODESK MAYA)
CHARACTER ILLUSTRATIONS FOR IN GAME AVATARS (ADOBE ILLUSTRATOR).
IN GAME MENU'S AND EXAMPLES (ADOBE ILLUSTRATOR)
REWARD CHEST ILLUSTRATIONS (ADOBE ILLUSTRATOR)

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